Adobe® Flash® CS6: Part 1

Course Specifications

Course Number:

092041

Course Length:

1 day

Course Description

Overview:

The tools available in Adobe® Flash® CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Adobe® Flash® CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

Course Objectives

Target Student:

The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CS6: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

Prerequisites:

To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows 7.

Course Content

Lesson 1: Getting Started with Flash CS6

Topic A: Identify Components of the Flash CS6 Interface

Topic B: Identify Elements of a Flash Project

Topic C: Customize the Flash CS6 Interface

Lesson 2: Planning a Flash Project

Topic A: Establish Project Requirements and Documentation

Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash

Topic A: Start a New Project

Topic B: Draw Basic Shapes

Topic C: Draw Advanced Shapes

Topic D: Add Static Text

Lesson 4: Organizing the Project

Topic A: Use Folders to Organize the Library

Topic B: Use Symbols to Organize for Reuse

Topic C: Use Layers to Create Visual Depth

Lesson 5: Importing Assets into Flash

Topic A: Use Copyrighted Material

Topic B: Import Bitmap and Vector Images

Topic C: Optimize Bitmap Images for Flash

Lesson 6: Creating Animation

Topic A: Create Frame-by-Frame Animation

Topic B: Create Tweens and Embedded Animation

Topic C: Create Motion Tween Animations

Topic D: Animate a Mask

Topic E: Create a Button Rollover

Topic F: Working with Motion Paths

Lesson 7: Adding Basic ActionScript

Topic A: Use ActionScript to Control Animation

Topic B: Add Button Actions

Appendix A: Adobe Flash CS6 ACA Certification Exam Objectives

Appendix B: Adobe Flash CS6 ACE Certification Exam Objectives